Unity 5.6 2D- How can I check if 2 colliders isn't touching any other collider?

天涯浪子 提交于 2020-02-08 10:48:01
问题 In Unity 5.6 C#, I know there is a way to check for if a collider is being touched by any other collider by using IsTouching. However, I would like to know how to group two colliders together(that are touching each other), and how to check if they both are touching any collider besides each other

Java 2D and resize

陌路散爱 提交于 2020-02-03 08:36:32
问题 I have some old Java 2D code I want to reuse, but was wondering, is this the best way to get the highest quality images? public static BufferedImage getScaled(BufferedImage imgSrc, Dimension dim) { // This code ensures that all the pixels in the image are loaded. Image scaled = imgSrc

double pointers and 2d arrays in c

江枫思渺然 提交于 2020-01-30 06:07:18
问题 I'm trying to access a 2D array using double pointer int x[2][2] = {{10, 20},{30, 40}}; int *xp; int **xpp; printf ("%d %d\n%d %d\n", x[0][0], x[0][1], x[1][0], x[1][1]); printf ("\n"); xp = *x; printf ("%d %d\n%d %d\n", *xp, *(xp + 1), *(xp + 2), *(xp + 3)); printf ("\n"); xpp = (int**)x; printf

Pixels Array Too CPU Intensive

我的未来我决定 提交于 2020-01-24 18:57:48
问题 I have been working on a Java 2D game for a little while. It is a raster graphics system with an array of pixels (integers). private BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB); private int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer())